GDevelop

GDevelop is an open-source game engine with visual event-based logic, optional JavaScript, and tools for exporting 2D and 3D games.

Developer Tools
8.2/10 TechZella Score
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6 key claims verifiedOur editorial team checked this profile against vendor documentation, pricing information, product documentation. Supported by 6 documented sources.
Editorial overview

Aggregated Overview

The editor combines visual event logic, extensible JavaScript, multiplayer services, and multiple export targets. Capterra reports 4.6/5 from 249 reviews, while public review excerpts also describe learning, performance, and complexity trade-offs.

This profile combines documented product information and independent evidence where available. It is not a hands-on test unless TechZella explicitly identifies one.

Overview

GDevelop is an open-source game engine and editor for creating 2D and 3D games. Its event-sheet workflow lets creators define game behavior visually, while JavaScript events and extensions provide a code path for custom logic.

Projects can be exported for web, Android, iOS, and desktop. The editor is available through a web app and downloadable apps. Its account-based services add cloud storage, online publishing, multiplayer features, and other quotas that vary by plan.

Decision guide

GDevelop Decision Snapshot

A quick way to understand who this product may suit, where its limits matter, and which facts are most relevant before you compare alternatives.

Best suited to

Indie creators, educators, and small teams building 2D games or prototypes through visual event sheets, with JavaScript available for custom behavior.

Look elsewhere if

Teams needing deep low-level engine control, complex native SDK integration, or large-scale 3D production should assess the engine against more code-centric tools before committing, and should evaluate alternatives such as Construct 3 or Godot instead.

Platforms

Android, iOS, macOS, Web, Windows

TechZella assessment

8.2/10

Decision context

GDevelop — What Sets It Apart?

These are the product-specific differences that may matter when deciding whether the software fits your workflow. They are based on documented evidence rather than a universal ranking.

  • The editor uses visual event sheets for game logic while allowing JavaScript events and custom extensions when teams need code.
  • The same project can be exported for web, mobile, and desktop, with optional GDevelop-hosted publishing and online game services.
  • The open-source MIT editor and engine are separate from paid account services, which add cloud storage, build quotas, collaboration, and other hosted features.
Editorial assessment

GDevelop Pros & Cons

Pros

  • The editor and engine use the MIT license, and the vendor says games made with them need not be open-source.
  • Visual event sheets provide a code-light workflow, with JavaScript and extensions available for customization.
  • The publishing guide covers web, mobile, and desktop targets.
  • A free plan provides access to the editor and some hosted services.

Cons

  • Cloud storage, publishing, and AI allowances vary by account tier.
  • Official paid-tier price amounts were not readable from the accessible pricing page.
  • Some public Capterra review excerpts mention complexity, unclear documentation, asset workflow issues, and performance concerns.
Operational limits

GDevelop Gotchas & Operational Limits

These are documented constraints or practical friction points that may matter before you adopt the product.

GDevelop's account-service pricing has a revenue threshold for commercial users.

The vendor says an account used for a company or client with more than $50,000 in revenue or funds raised over the prior 12 months requires Pro.

Evidence source ↗

Publishing quotas and cloud project limits vary by subscription.

A free account has three cloud projects and limited daily Android and desktop publishing, while higher plans raise those limits.

Evidence source ↗

External AI agents connected through MCP can edit the open project.

The local access key grants project-editing capability, so it should be protected and reset if exposed.

Evidence source ↗
Plans & pricing

GDevelop Pricing & Plans

Free

$0
month

MIT-licensed editor and engine, three cloud projects, 40 AI credits per month, and limited daily Android and desktop publishing.

Check current pricing →

Silver

month or year

Paid account tier with higher cloud-project capacity, AI credits, and publishing quotas. Exact official price was not readable during research.

Check current pricing →

Gold

month or year

Paid account tier adding iOS publishing quotas, higher service limits, and a monthly premium asset pack. Exact official price was not readable during research.

Check current pricing →

Pro

month or year

Paid tier with unlimited cloud projects, project version history, collaboration, and higher publishing and AI quotas. The vendor says Pro is required for accounts used by companies above its stated revenue or funding threshold. Exact official price was not readable during research.

Check current pricing →

Pricing may change. Verify current plans on the vendor's website.

Cost context

Total Cost & Hidden Costs

Additional costs or implementation requirements that are documented in the available evidence.

Implementation and onboarding

The vendor provides tutorials and an Essentials Course, but does not publish typical setup or onboarding hours. Teams should budget time for learning event logic, configuring exports, and testing target devices.

Evidence source ↗

Cloud projects and build services

Cloud project storage and publishing quotas are tied to account plans: the pricing page lists 3, 50, 100, or unlimited cloud projects by tier. Paid plan dollar amounts were not readable on the official page.

Evidence source ↗

Assets and add-ons

The Asset Store includes free and paid packs; individual paid assets are separately priced. This is optional spending rather than a required engine license fee.

Evidence source ↗
Compare options

GDevelop Competitors & Alternatives

Compare similar products directly, then see which alternatives may make more sense when your requirements differ.

At a glance

Developer Tools
GDevelop compared with Construct 3, Godot
Decision factorGDevelopConstruct 3Godot
Editor deliveryGDevelop offers a web editor and downloadable desktop apps.Construct 3 runs in the browser and can work offline after loading. Source ↗Godot is a downloadable open-source engine and editor. Source ↗
Pricing modelThe MIT editor and engine are free; account plans add hosted-service quotas and features.Construct offers a free edition and paid subscription licenses. Source ↗Godot is free and open-source under the MIT license. Source ↗
Game export targetsOfficial publishing documentation covers web, Android, iOS, and Windows, macOS, and Linux desktop builds.Construct lists publishing options for web, desktop, iOS, and Android. Source ↗Godot describes desktop, web, and mobile deployment from a shared project. Source ↗
Game logic workflowGDevelop centers on visual event sheets and also supports JavaScript events.Construct uses visual event sheets and supports JavaScript code. Source ↗Godot is a code-centric engine with a specialized 2D workflow and open-source codebase. Source ↗

Only factors supported by the available research are shown. The comparison is descriptive, not a ranking.

Direct competitors

These products address broadly similar requirements. The descriptions focus on documented reasons a buyer might compare them with GDevelop.

GodotEditor delivery: Godot is a downloadable open-source engine and editor.
Capabilities

GDevelop Features

Game creation

  • Visual event-sheet logic
  • 2D and 3D game creation
  • Live preview and debugger
  • Reusable behaviors and extensions
  • Optional JavaScript events

Publishing and online services

  • Web, Android, iOS, Windows, macOS, and Linux export options
  • gd.games publishing
  • Multiplayer lobbies
  • Leaderboards and player feedback
  • Cloud project storage with plan-dependent quotas

Integrations and extensibility

  • Community and official extensions
  • Google AdMob support listed on the features page
  • Steam publishing workflow
  • MCP connection for compatible external AI agents
Product details

GDevelop Specifications

LicenseMIT for the editor, core library, game engines, and extensions
Editor availabilityWeb app; downloadable apps for Windows, macOS, and Linux; tablet and phone availability also documented
Game exportWeb, Android, iOS, Windows, macOS, and Linux
ProgrammingVisual event sheets with optional JavaScript
API and extension supportJavaScript events and extension API; MCP connection for compatible AI agents
Cloud projectsPlan quotas listed as 3, 50, 100, or unlimited
Free plan AI allowance40 credits per month
CompanyGDevelop France SAS, Paris
Deployment

Deployment & System Footprint

Verified installation, hosting, administration, or environment details that can affect implementation.

Editor availabilityAvailable as a web app and as downloadable apps for Windows, macOS, and Linux; official documentation also lists tablet and phone availability. Source ↗
Game deploymentProjects can be exported for web, Android, iOS, and standalone Windows, macOS, or Linux builds. Users can also publish games on gd.games. Source ↗
Exit planning

Migration & Lock-In

Documented portability, standards, export, or switching considerations. No switching-cost score is shown unless the evidence supports one.

Export and portability

The publishing guide describes web-folder exports, Cordova-ready mobile exports, and Electron-ready desktop exports for manual builds.

Evidence source ↗

Engine license

The editor, core library, and game engines are released under the MIT license; the vendor states that games made with the engine need not be open-source.

Evidence source ↗
Our evidence-based assessment

TechZella Score

A proprietary editorial score based on product capabilities, usability, value, performance, support and user sentiment evidence.

8.2/10Moderate confidence
Features8.4
Ease of Use8.3
Value for Money8.5
Performance7.4
Support7.6
User Sentiment8.4

The editor combines visual event logic, extensible JavaScript, multiplayer services, and multiple export targets. Capterra reports 4.6/5 from 249 reviews, while public review excerpts also describe learning, performance, and complexity trade-offs.

Methodology v1.0. The assessment weighs feature coverage (25%), ease of use (15%), value for money (20%), performance (15%), support (10%) and user sentiment (15%), using researched product evidence and verified review evidence where available. It is a TechZella editorial assessment, not a direct user-review average.

Editorial transparency

Our Review Methodology

Key claims are linked to the sources used to verify them. This evidence record is separate from third-party user ratings.

TechZella evaluates software using documented product capabilities, pricing information, usability and value considerations, independent user evidence where available, and competitive context. The assessment is an editorial review, not a hands-on test unless one is explicitly identified. Our editorial assessment is based on 6 documented sources.

What TechZella adds
  • The editor uses visual event sheets for game logic while allowing JavaScript events and custom extensions when teams need code.
  • The same project can be exported for web, mobile, and desktop, with optional GDevelop-hosted publishing and online game services.
  • The open-source MIT editor and engine are separate from paid account services, which add cloud storage, build quotas, collaboration, and other hosted features.
Important limitations
  • Paid account tiers affect cloud project counts, publishing quotas, AI credits, and collaboration; the free tier is not equivalent to unlimited hosted services.
  • The accessible official pricing page lists paid plan names and features but does not expose their dollar prices in its readable content.
  • Public review excerpts describe areas to assess, including asset organization, documentation clarity, mobile-editor usability, and performance on some exported games.
Evidence-backed claims
GDevelop's editor and game engine are open-source under the MIT license.

The official pricing FAQ describes the engine and editor as open-source under MIT; the repository specifies the license for the editor and engine.

View source ↗Verified 2026-11-14
GDevelop supports visual event-based game logic and optional JavaScript.

Official documentation describes JavaScript events and extensions alongside standard event sheets.

View source ↗Verified 2026-11-14
GDevelop supports web, mobile, and desktop game publishing.

The publishing documentation identifies web, Android, iOS, and Windows, macOS, and Linux desktop targets.

View source ↗Verified 2026-11-14
GDevelop account plans impose different cloud project and publishing quotas.

The official plan comparison lists cloud project counts and separate daily publishing limits by tier.

View source ↗Verified 2026-11-14
GDevelop France SAS is registered in Paris and was created in 2021.

The French government SIRENE notice identifies the company, 229 Rue Saint-Honoré address, and active since December 6, 2021.

View source ↗Verified 2026-11-14
Capterra displayed a 4.6 out of 5 rating from 249 GDevelop reviews.

The public Capterra review listing showed 4.6/5 and a 249-review count when accessed.

View source ↗Verified 2026-11-14
Independent review sources

GDevelop Ratings & Reviews

Ratings are published by the respective review platforms and may change over time.

Common questions

GDevelop FAQs

Answers begin with the clearest available response, followed by the context that helps you act on it.

Is GDevelop free?
Yes. Its editor and game engine are open-source under the MIT license, while account services and quotas have free and paid plans.
Can you make games without coding?
Yes. GDevelop supports visual event sheets, while advanced users can add JavaScript events or extensions.
What platforms can GDevelop games target?
The publishing guide covers web, Android, iOS, and Windows, macOS, and Linux desktop builds.
Does GDevelop have a free trial?
Yes. It offers a free plan rather than requiring a time-limited trial to use the engine.
Does GDevelop have an API?
It provides JavaScript events and extension interfaces for custom logic, plus an MCP connection for compatible AI agents. These are not presented as a general public REST API.
Community feedback

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